During this session attendees will receive a basic introduction to virtual reality (VR), its use in galleries, libraries, archives, and museums (GLAM) organizations, and learn about some of the things they need to consider when deciding whether or not VR is an appropriate investment for their institutions. Topics covered will include considerations around metadata, hosting, access, budget, ethical concerns, and other logistical realities. The presenters will use their own work with VR as a tool for primary source literacy and archival education for Philadelphia high school students as a case study.
Learning Outcomes
At the end of the session, participants should be able to:
Understand the difference between immersive technologies (augmented reality vs. virtual reality, etc.)
Understand the technical, financial, and ethical considerations that come with the use of VR in GLAM organizations, particularly as it applies to marginalized populations and urban high school students
Instructors
Jasmine Clark
Jasmine Clark is the Digital Scholarship Librarian at Temple University. Her primary areas of research are accessibility and metadata in emerging technology and emerging technology centers. Currently, she is co-leading The Virtual Blockson, a project to recreate the Charles L. Blockson Afro-American Collection in virtual reality, while also doing research in 3D metadata and the development of Section 508 compliant guidelines for virtual reality experiences. She is also the chair of the DLF Digital Accessibility Working Group, as well as a Co-Chair of the DLF Committee for Equity and Inclusion.
Jordan Hample
Jordan Hample is the main technical support for the Loretta C. Duckworth Scholars Studio. He handles hardware and software maintenance as well as training students and faculty in their use. Jordan also functions as the DSS’s R&D department, researching and testing new technology to add to the DSS’s ever-growing collection. With a background in programming and graphic design, his focus is on 3D and VR development using Unity Game Engine. Before working in the DSS, he worked for the Camden County Library System managing their web server and mobile website, as well as creating their mobile app. Jordan also founded a local independent video game studio. There he functions as owner, lead programmer, and as design lead.